Run unityextract -help for the full list. Shader objects work essentially the same way as TextAsset objects, but will be extracted toįilters for individual formats are available.TextAsset objects will be extracted as plain text, to.Mesh objects (3D objects) will be pickled.Pillow version >= 3.4 is required for this.ĭecrunch is required for DXT1Crunched / DXT5Crunched. Texture2D objects will be converted to png files.Versions pack these as FSB files, so python-fsb5 AudioClip objects will be converted back to their original format.Unityextract can extract common types of data from assets and asset bundles, much like Disunity.īy default, it will extract all known extractable types: Included are two scripts which use unitypack for some common operations: Asset extraction The same dict of fields can be found in the _obj attribute of the instance, otherwise. a non-Unity class) is encountered, the resulting data is a dict of the fields instead. If a class is unimplemented, or a custom class Not all base Unit圓D classes are implemented. # The resulting `data` is a instance print( "Asset name:", data. # We avoid reading the data, unless it's a TextAsset data = object. # Let's say we only want TextAsset objects if object.
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